/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.clientpackets;

import com.aionengine.gameserver.controllers.HouseController;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.house.House;
import com.aionengine.gameserver.model.house.HousePermissions;
import com.aionengine.gameserver.network.aion.AionClientPacket;
import com.aionengine.gameserver.network.aion.AionConnection.State;
import com.aionengine.gameserver.network.aion.serverpackets.SM_HOUSE_ACQUIRE;
import com.aionengine.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionengine.gameserver.services.HousingService;
import com.aionengine.gameserver.utils.PacketSendUtility;

import java.nio.charset.Charset;

/**
 * @author Rolandas
 */
public class CM_HOUSE_SETTINGS extends AionClientPacket {

    int doorState;
    int displayOwner;
    String signNotice;

    public CM_HOUSE_SETTINGS(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        doorState = readC();
        displayOwner = readC();
        signNotice = readS();
    }

    @Override
    protected void runImpl() {
        Player player = getConnection().getActivePlayer();
        if (player == null)
            return;

        House house = HousingService.getInstance().getPlayerStudio(player.getObjectId());
        if (house == null) {
            int address = HousingService.getInstance().getPlayerAddress(player.getObjectId());
            house = HousingService.getInstance().getHouseByAddress(address);
        }

        HousePermissions doorPermission = HousePermissions.getPacketDoorState(doorState);
        house.setDoorState(doorPermission);
        house.setNoticeState(HousePermissions.getNoticeState(displayOwner));
        house.setSignNotice(signNotice.getBytes(Charset.forName("UTF-16LE")));

        PacketSendUtility.sendPacket(player, new SM_HOUSE_ACQUIRE(player.getObjectId(), house.getAddress().getId(), true));
        HouseController controller = (HouseController) house.getController();
        controller.updateAppearance();

        // TODO: save signNotice

        if (doorPermission == HousePermissions.DOOR_OPENED_ALL)
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_OPEN_DOOR);
        else if (doorPermission == HousePermissions.DOOR_OPENED_FRIENDS) {
            house.getController().kickVisitors(player, false, true);
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_CLOSE_DOOR_WITHOUT_FRIENDS);
        } else if (doorPermission == HousePermissions.DOOR_CLOSED) {
            house.getController().kickVisitors(player, true, true);
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_CLOSE_DOOR_ALL);
        }
    }

}
